A downloadable /RUN

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What could be easier than a good old-fashioned heist? The target is also simple: some power source made from valuable and unknown off-world materials. 

Only problem is LunaTech Corps, the bloody biggest mining corps this side of the sprawl. The package is stashed somewhere inside their private fortress of a sector HQ, with the only lead being an undercover informant inside... Sure, nothing could be easier...

Unlimited Power is a /RUN for CBR+PNK by Emanoel Melo. Infiltrate. Smash. Subvert. Rob. Hack. Threaten. The choice is yours, /RUNNERS. Just bring back that package in one piece.

Inside you will find:

  • A corporate headquarters, sectioned into 3 sectors with increasingly confidential function.
  • An alarm system, guiding the on-site security to take increasingly drastic measures against the /RUNNERS.
  • A corporate over-reliance on armed security forces and defensive cyber-protocols bordering sentience.

Available as a tri-fold pamphlet and as single pages.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorRagedrako
Tagscbrpnk, Cyberpunk, One-page, One-shot, pre-written

Download

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Click download now to get access to the following files:

Unlimited_Power_A4.pdf 1.6 MB
Unlimited_Power_Singles.pdf 587 kB

Comments

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(1 edit)

Suggest a simple link to a video demo would be helpful..

Great adventure, best I’ve seen. Its nice to see a4 as an option too!
What would you do about players wanting to drop onto the roof rather than coming up from the lower floors?

(2 edits) (+1)

Thank you so much for the kind words ^^

Given that the upper floors add sentry guns to their security arsenal, then I could definitely imagine LunaTech having installed some on the roof, exactly for that reason. Or drones that scan incoming aircraft, in case of the PCs dropping via heli or similar. Something for the PCs to deal with before they actually get boots on the roof. Or maybe their drop unto the roof is a one-way street (like the heli pilot only being able to drop them off, but not stay, because of the drones and/or sentry guns from earlier). Something to give the players that signifies that they are going through a fortified backdoor, where they do not have the clearance to be. Now it can be a mission heavily leaning on actual don't-get-seen stealth, and because of that, the alarm ticking up is potentially an even more potent threat. Hope it helps :)

Edit: clarifications.